8 lines
325 B
GDScript
8 lines
325 B
GDScript
extends Node2D
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func _on_area_2d_input_event(_viewport, event, _shape_idx):
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if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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var cow = get_tree().get_root().get_node("MainGame/Cow")
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cow.set_target_position(get_global_mouse_position())
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get_viewport().gui_release_focus()
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