Cow_Life_Sim_RPG/Objects/Park/Trees/OakTree.tscn

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[gd_scene load_steps=6 format=3 uid="uid://b4ne378tbdq73"]
[ext_resource type="PackedScene" uid="uid://xdiytyukup38" path="res://Objects/Scavengeable/scavenge_item.tscn" id="1_q01vx"]
[ext_resource type="Texture2D" uid="uid://d2gmotiy6ax7y" path="res://Objects/Park/Trees/Tree.png" id="2_a1gw2"]
[ext_resource type="Script" path="res://Items/Plants/Leaf.gd" id="4_ug7i0"]
[ext_resource type="Script" path="res://Items/Plants/Stick.gd" id="5_f5e4q"]
[sub_resource type="SpriteFrames" id="SpriteFrames_js7yx"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_a1gw2")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="OakTree" instance=ExtResource("1_q01vx")]
[node name="AnimatedSprite2D" parent="." index="0"]
sprite_frames = SubResource("SpriteFrames_js7yx")
[node name="Scavengeable" parent="." index="3"]
scavengeDifficulty = 3
dropItemClasses = Array[Resource]([ExtResource("4_ug7i0"), ExtResource("5_f5e4q")])
dropItemProbabilities = Array[int]([4, 4])
xpRewards = Array[int]([2, 3])
dropItemLocationOffsets = Array[Vector2]([Vector2(-75, 6), Vector2(37, 10), Vector2(-37, 10), Vector2(75, 6), Vector2(0, 15)])
[editable path="Interactable"]
[editable path="Interactable/ActionMenu"]
[editable path="Scavengeable"]