Cow_Life_Sim_RPG/Objects/SkillSpecific/Swimming/BridgeSwimmingZone.gd

18 lines
366 B
GDScript

extends SwimmingZone
@export var bridge:Node2D
func _process(delta):
super._process(delta)
if bridge != null:
if bridge.complete:
$SwimmingArea.monitoring = false
$SwimmingArea.monitorable = false
else:
$SwimmingArea.monitoring = true
$SwimmingArea.monitorable = true
else:
$SwimmingArea.monitoring = true
$SwimmingArea.monitorable = true