Cow_Life_Sim_RPG/UI/AshBarrel/AshBarrelContents.gd

44 lines
1.3 KiB
GDScript

extends ScrollContainer
var displayScene = preload("res://UI/AshBarrel/AshQuantityDisplay.tscn")
func add_ash(ashName):
var itemFound = false
var displays = %AshQuantityDisplays.get_children()
for display in displays:
var currentAshName = display.ashName
if currentAshName == ashName:
display.set_ash_count(display.ashCount + 1)
itemFound = true
break
if !itemFound:
var newDisplay = displayScene.instantiate()
%AshQuantityDisplays.add_child(newDisplay)
newDisplay.visible = true
newDisplay.set_ash_name(ashName)
newDisplay.set_ash_count(1)
func display_barrel_inventory():
var config = SaveManager.get_save_config()
var ashNames = config.get_section_keys("AshBarrel")
var displays = %AshQuantityDisplays.get_children()
for display in displays:
display.visible = false
for i in range(ashNames.size()):
var currentAshName = ashNames[i]
var currentAshCount = SaveManager.get_value_from_section("AshBarrel", currentAshName, 0)
if i >= displays.size():
var newDisplay = displayScene.instantiate()
%AshQuantityDisplays.add_child(newDisplay)
displays.append(newDisplay)
var currentDisplay = displays[i]
currentDisplay.visible = true
currentDisplay.set_ash_name(currentAshName)
currentDisplay.set_ash_count(currentAshCount)