79 lines
2.3 KiB
GDScript
79 lines
2.3 KiB
GDScript
extends Window
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@onready var inventoryItemDisplayer = %Inventory
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var itemTransitionScene = preload("res://UI/Sugaring/ItemFadeTransition.tscn")
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var playerInventory:Inventory
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func _ready():
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inventoryItemDisplayer.fiveButtons = true
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inventoryItemDisplayer.allButtons = true
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inventoryItemDisplayer.buttonPressed.connect(clean_item)
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inventoryItemDisplayer.fiveButtonPressed.connect(clean_item.bind(5))
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inventoryItemDisplayer.allButtonPressed.connect(clean_item.bind(999999))
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inventoryItemDisplayer.set_title("Modified Items")
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func opened():
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get_tree().paused = true
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playerInventory = InventoryManager.get_inventory()
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inventoryItemDisplayer.inventory = filter_inventory(playerInventory)
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inventoryItemDisplayer.update_display()
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func clean_item(item:Item, quantity:int = 1):
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var itemsInInv = InventoryManager.get_item_count(item)
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if itemsInInv < quantity:
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quantity = itemsInInv
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InventoryManager.remove_item_from_inventory(item, quantity)
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var cleanedItem:Item = item.duplicate()
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cleanedItem.itemModifications = []
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InventoryManager.add_item_to_inventory(cleanedItem, quantity)
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spawn_item_transition(item, cleanedItem)
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inventoryItemDisplayer.inventory = filter_inventory(playerInventory)
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inventoryItemDisplayer.update_display()
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func spawn_item_transition(startItem, cleanedItem):
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var itemTransition = itemTransitionScene.instantiate()
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itemTransition.start_transition(startItem.get_sprite(), cleanedItem.get_sprite())
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if Item.modifications.Concentrated in cleanedItem.itemModifications:
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itemTransition.transDuration = 0.2
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itemTransition.finalMomentsDuration = 2
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else:
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itemTransition.finalMomentsDuration = 1
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var antsLeaving = preload("res://UI/Cleaning/AntsLeaving.tscn").instantiate()
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antsLeaving.emitting = true
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add_child(antsLeaving)
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add_child(itemTransition)
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itemTransition.scale = Vector2(2, 2)
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itemTransition.position = Vector2(440, 380)
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func filter_inventory(inventory):
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var filteredInv:Inventory = inventory.duplicate()
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var i = filteredInv.items.size() - 1
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while i >= 0:
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var currentItem = filteredInv.items[i]
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var keepItem = false
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if currentItem.itemModifications.size() > 0:
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keepItem = true
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if !keepItem:
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filteredInv.remove_item(currentItem, filteredInv.quantities[i])
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i -= 1
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return filteredInv
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func _on_leave_button_pressed():
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get_tree().paused = false
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hide()
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