Cow_Life_Sim_RPG/UI/EscapeMenu/EscapeMenu.gd

33 lines
669 B
GDScript

extends Control
func _ready():
if OS.get_name() == "Web":
%SaveAndQuit.visible = false
func _process(delta):
if Input.is_action_just_pressed("Esc"):
visible = !visible
func save():
SaveManager.save_game(true)
func _on_return_to_game_pressed():
visible = false
func _on_save_and_menu_pressed():
save()
GameVariables.return_to_main_menu()
get_tree().change_scene_to_file("res://UI/MainMenu/MainMenu.tscn")
func _on_save_and_quit_pressed():
save()
get_tree().quit()
func _on_assist_pressed():
$AssistMenu.visible = true
$EscapeMenuButtons.visible = false
func _on_assist_menu_close():
$AssistMenu.visible = false
$EscapeMenuButtons.visible = true