153 lines
4.2 KiB
GDScript
153 lines
4.2 KiB
GDScript
@tool
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extends Node
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const DialogueConstants = preload("./constants.gd")
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### Editor config
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const DEFAULT_SETTINGS = {
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states = [],
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missing_translations_are_errors = false,
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export_characters_in_translation = true,
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wrap_lines = false,
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new_with_template = true,
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include_all_responses = false,
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ignore_missing_state_values = false,
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custom_test_scene_path = preload("./test_scene.tscn").resource_path,
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default_csv_locale = "en",
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balloon_path = "",
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has_dotnet_solution = false,
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create_lines_for_responses_with_characters = true
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}
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static func prepare() -> void:
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# Migrate previous keys
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for key in [
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"states",
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"missing_translations_are_errors",
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"export_characters_in_translation",
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"wrap_lines",
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"new_with_template",
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"include_all_responses",
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"custom_test_scene_path"
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]:
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if ProjectSettings.has_setting("dialogue_manager/%s" % key):
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var value = ProjectSettings.get_setting("dialogue_manager/%s" % key)
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ProjectSettings.set_setting("dialogue_manager/%s" % key, null)
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set_setting(key, value)
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# Set up defaults
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for setting in DEFAULT_SETTINGS:
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if ProjectSettings.has_setting("dialogue_manager/general/%s" % setting):
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ProjectSettings.set_initial_value("dialogue_manager/general/%s" % setting, DEFAULT_SETTINGS[setting])
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ProjectSettings.save()
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static func set_setting(key: String, value) -> void:
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ProjectSettings.set_setting("dialogue_manager/general/%s" % key, value)
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ProjectSettings.set_initial_value("dialogue_manager/general/%s" % key, DEFAULT_SETTINGS[key])
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ProjectSettings.save()
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static func get_setting(key: String, default):
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if ProjectSettings.has_setting("dialogue_manager/general/%s" % key):
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return ProjectSettings.get_setting("dialogue_manager/general/%s" % key)
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else:
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return default
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static func get_settings(only_keys: PackedStringArray = []) -> Dictionary:
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var settings: Dictionary = {}
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for key in DEFAULT_SETTINGS.keys():
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if only_keys.is_empty() or key in only_keys:
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settings[key] = get_setting(key, DEFAULT_SETTINGS[key])
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return settings
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### User config
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static func get_user_config() -> Dictionary:
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var user_config: Dictionary = {
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just_refreshed = null,
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recent_files = [],
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carets = {},
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run_title = "",
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run_resource_path = "",
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is_running_test_scene = false
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}
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if FileAccess.file_exists(DialogueConstants.USER_CONFIG_PATH):
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var file: FileAccess = FileAccess.open(DialogueConstants.USER_CONFIG_PATH, FileAccess.READ)
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user_config.merge(JSON.parse_string(file.get_as_text()), true)
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return user_config
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static func save_user_config(user_config: Dictionary) -> void:
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var file: FileAccess = FileAccess.open(DialogueConstants.USER_CONFIG_PATH, FileAccess.WRITE)
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file.store_string(JSON.stringify(user_config))
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static func set_user_value(key: String, value) -> void:
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var user_config: Dictionary = get_user_config()
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user_config[key] = value
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save_user_config(user_config)
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static func get_user_value(key: String, default = null):
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return get_user_config().get(key, default)
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static func add_recent_file(path: String) -> void:
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var recent_files: Array = get_user_value("recent_files", [])
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if path in recent_files:
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recent_files.erase(path)
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recent_files.insert(0, path)
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set_user_value("recent_files", recent_files)
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static func move_recent_file(from_path: String, to_path: String) -> void:
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var recent_files: Array = get_user_value("recent_files", [])
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for i in range(0, recent_files.size()):
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if recent_files[i] == from_path:
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recent_files[i] = to_path
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set_user_value("recent_files", recent_files)
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static func remove_recent_file(path: String) -> void:
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var recent_files: Array = get_user_value("recent_files", [])
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if path in recent_files:
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recent_files.erase(path)
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set_user_value("recent_files", recent_files)
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static func get_recent_files() -> Array:
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return get_user_value("recent_files", [])
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static func clear_recent_files() -> void:
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set_user_value("recent_files", [])
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set_user_value("carets", {})
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static func set_caret(path: String, cursor: Vector2) -> void:
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var carets: Dictionary = get_user_value("carets", {})
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carets[path] = {
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x = cursor.x,
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y = cursor.y
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}
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set_user_value("carets", carets)
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static func get_caret(path: String) -> Vector2:
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var carets = get_user_value("carets", {})
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if carets.has(path):
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var caret = carets.get(path)
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return Vector2(caret.x, caret.y)
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else:
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return Vector2.ZERO
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