Cow_Life_Sim_RPG/main_game.gd

37 lines
1 KiB
GDScript

extends Node2D
func _ready():
SaveManager.load_game()
var currentLocation = SaveManager.get_save_value("location", LocationManager.Locations.Tutorial)
var locationEntrance = SaveManager.get_save_value("locationEntrance", 0)
GameVariables.get_game_variables()
DialogueBoxManager.initialize_variables()
MessageManager.initialize_variables()
LevelManager.hide_skills()
AchievementManager.update_achievement_states()
LocationManager.changeLocation(currentLocation, locationEntrance)
var launchTip = "Gamers Tip: After you click an object you can use the number keys to select which action you want to do."
MessageManager.addMessage(launchTip, null, "System", Color.BLACK,
true, false)
func _process(_delta):
pass
func pauseScene():
# Disable input processing for the base scene
set_process_input(false)
set_process(false)
# Hide the base scene nodes
self.visible = false
func resumeScene():
# Enable input processing for the base scene
set_process_input(true)
set_process(true)
# Show the base scene nodes
self.visible = true