It's Cow Game! Version 2.04!
41
MiniGames/RingToss/AimBar.gd
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
extends ProgressBar
|
||||
|
||||
@export var Speed = 60
|
||||
var dir = 1
|
||||
var Power = 1
|
||||
|
||||
var active = true
|
||||
|
||||
var my_timer = Timer.new()
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
add_child(my_timer)
|
||||
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
|
||||
if not active:
|
||||
return
|
||||
|
||||
Power += Speed * delta * dir
|
||||
|
||||
if Power >= 100:
|
||||
dir = -1
|
||||
elif Power <= 0:
|
||||
dir = 1
|
||||
|
||||
self.value = Power
|
||||
|
||||
|
||||
func _on_button_pressed():
|
||||
active = false
|
||||
$Button.disabled = true
|
||||
$Button.visible = false
|
||||
$PowBar.visible = true
|
||||
$PowBar.active = true
|
||||
|
||||
|
||||
|
||||
BIN
MiniGames/RingToss/Crosshair.png
Normal file
|
After Width: | Height: | Size: 8.9 KiB |
34
MiniGames/RingToss/Crosshair.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bjeck0wps33s6"
|
||||
path="res://.godot/imported/Crosshair.png-038dcff5a35e3e4ddd95adc65f12a02f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://MiniGames/RingToss/Crosshair.png"
|
||||
dest_files=["res://.godot/imported/Crosshair.png-038dcff5a35e3e4ddd95adc65f12a02f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
136
MiniGames/RingToss/PowerBar.gd
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|
|
@ -0,0 +1,136 @@
|
|||
extends ProgressBar
|
||||
|
||||
@export var Speed = 60
|
||||
@export var root:Node
|
||||
@export var ringnode:Node
|
||||
@export var ringanim:Node
|
||||
|
||||
# nodes
|
||||
var cross = null
|
||||
var targ = null
|
||||
var scoreboard = null
|
||||
var throwboard = null
|
||||
var animator = null
|
||||
|
||||
|
||||
var score = 0
|
||||
var throws = 0
|
||||
var dir = 1
|
||||
var Power = 1
|
||||
var shot = null
|
||||
|
||||
var active = false
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
self.visible = false
|
||||
cross = root.find_child("Crosshair")
|
||||
targ = root.find_child("Target")
|
||||
animator = targ.find_child("Animate")
|
||||
scoreboard = root.find_child("Score")
|
||||
throwboard = root.find_child("Throws")
|
||||
|
||||
cross.position.y = 154 # 10% power
|
||||
ringnode.visible = false
|
||||
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
|
||||
var aim = ((100 - get_parent().Power) * (330 - (-330)) / 100) + (-330)
|
||||
var pow = ((100 - self.Power) * (200 - (-260)) / 100) + (-260)
|
||||
shot = Vector2(aim, pow)
|
||||
cross.set_position(shot)
|
||||
|
||||
if not active:
|
||||
return
|
||||
|
||||
Power += Speed * delta * dir
|
||||
|
||||
if Power >= 100:
|
||||
dir = -1
|
||||
elif Power <= 0:
|
||||
dir = 1
|
||||
|
||||
self.value = Power
|
||||
|
||||
|
||||
func _on_button_pressed():
|
||||
active = false
|
||||
|
||||
var hit = HitCheck(shot)
|
||||
score += hit
|
||||
|
||||
#animation based on hit
|
||||
if hit == 20: animator.play("Center")
|
||||
elif hit == 10:
|
||||
animator.position.y += 3
|
||||
if shot.x > targ.position.x:
|
||||
if shot.y > targ.position.y:
|
||||
animator.play("RightB")
|
||||
else:
|
||||
animator.play("RightT")
|
||||
else:
|
||||
if shot.y > targ.position.y:
|
||||
animator.play("LeftB")
|
||||
else:
|
||||
animator.play("LeftT")
|
||||
else:
|
||||
ringnode.set_position(shot)
|
||||
ringnode.visible = true
|
||||
ringanim.play("Throw")
|
||||
|
||||
|
||||
scoreboard.set_text("Score: " + str(score))
|
||||
throws += 1
|
||||
throwboard.set_text("Throws: " + str(throws) + "/10")
|
||||
$Button.disabled = true
|
||||
cross.visible = false
|
||||
|
||||
if throws == 10:
|
||||
# all tosses used, do stuff here idk
|
||||
%Result.Finish(score)
|
||||
|
||||
await get_tree().create_timer(3).timeout
|
||||
|
||||
|
||||
get_node("/root/MainGame/CanvasLayer/MessageZone").visible = true
|
||||
get_node("/root/MainGame/CanvasLayer/MenuBar").visible = true
|
||||
get_node("/root/MainGame/CanvasLayer/MinimizeMessageZoneButton").visible = true
|
||||
root.queue_free()
|
||||
get_tree().paused = false
|
||||
|
||||
|
||||
await get_tree().create_timer(1).timeout
|
||||
|
||||
get_parent().find_child("Button").disabled = false
|
||||
get_parent().find_child("Button").visible = true
|
||||
ringnode.visible = false
|
||||
|
||||
animator.play("default")
|
||||
if hit == 10:
|
||||
animator.position.y = 0
|
||||
targ.new_pos()
|
||||
self.Power = 10
|
||||
self.visible = false
|
||||
await get_tree().process_frame
|
||||
# wait till next frame otherwise you get a weird frame where crosshair is visible at the target pos
|
||||
get_parent().active = true
|
||||
cross.visible = true
|
||||
$Button.disabled = false
|
||||
|
||||
|
||||
func HitCheck(shot):
|
||||
var space_state = get_world_2d().direct_space_state
|
||||
var query := PhysicsPointQueryParameters2D.new()
|
||||
query.collide_with_areas = true
|
||||
query.collide_with_bodies = false
|
||||
query.position = shot
|
||||
var result = space_state.intersect_point(query)
|
||||
|
||||
var hit = 0
|
||||
for entry in result:
|
||||
if entry.collider.is_in_group("Center") and hit < 20: hit = 20
|
||||
if entry.collider.is_in_group("Outer") and hit == 0: hit = 10
|
||||
return hit
|
||||
BIN
MiniGames/RingToss/RTSketch.png
Normal file
|
After Width: | Height: | Size: 51 KiB |
34
MiniGames/RingToss/RTSketch.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c5d1a8dvsp3wb"
|
||||
path="res://.godot/imported/RTSketch.png-70b661c7cb4495bdf9b27997329d2c15.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://MiniGames/RingToss/RTSketch.png"
|
||||
dest_files=["res://.godot/imported/RTSketch.png-70b661c7cb4495bdf9b27997329d2c15.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
MiniGames/RingToss/RTSketch.xcf
Normal file
BIN
MiniGames/RingToss/RTTarget.png
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
34
MiniGames/RingToss/RTTarget.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cufxcwk33l7gl"
|
||||
path="res://.godot/imported/RTTarget.png-0d600a394804833b42f39a455a42b0fb.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://MiniGames/RingToss/RTTarget.png"
|
||||
dest_files=["res://.godot/imported/RTTarget.png-0d600a394804833b42f39a455a42b0fb.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
MiniGames/RingToss/RTTarget.png.tmp
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
11
MiniGames/RingToss/RT_exit_button.gd
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
extends Button
|
||||
|
||||
func _on_pressed():
|
||||
get_tree().paused = false
|
||||
get_parent().queue_free()
|
||||
|
||||
get_node("/root/MainGame/CanvasLayer/MessageZone").visible = true
|
||||
get_node("/root/MainGame/CanvasLayer/MenuBar").visible = true
|
||||
get_node("/root/MainGame/CanvasLayer/MinimizeMessageZoneButton").visible = true
|
||||
|
||||
# Resume the base scene and show its nodes
|
||||
26
MiniGames/RingToss/ResultManager.gd
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
extends Node2D
|
||||
|
||||
var Ticket = load("res://Items/Paper/FaireTicket.gd")
|
||||
var Balloon = load("res://Items/Toys/Other/Balloon.gd")
|
||||
var silverMedal = preload("res://Items/Badges/RingTossBadge.gd")
|
||||
var goldMedal = preload("res://Items/Badges/RingTossGoldBadge.gd")
|
||||
|
||||
func _ready():
|
||||
visible = false
|
||||
|
||||
func Finish(score):
|
||||
visible = true
|
||||
$ProgressBar.value = score
|
||||
LevelManager.add_XP("gaming", score)
|
||||
if score >= 100:
|
||||
InventoryManager.add_item_to_inventory(Balloon.new())
|
||||
MessageManager.item_popup(Balloon.new())
|
||||
if score >= 150:
|
||||
InventoryManager.add_item_to_inventory(silverMedal.new(), 1, "keyItems")
|
||||
MessageManager.item_popup(silverMedal.new())
|
||||
LevelManager.add_XP("gaming", 100)
|
||||
if score >= 200:
|
||||
AchievementManager.complete_achievement("Nerd Emoji")
|
||||
InventoryManager.add_item_to_inventory(goldMedal.new(), 1, "keyItems")
|
||||
MessageManager.item_popup(goldMedal.new())
|
||||
LevelManager.add_XP("gaming", 300)
|
||||
BIN
MiniGames/RingToss/Sign.png
Normal file
|
After Width: | Height: | Size: 6.8 KiB |
34
MiniGames/RingToss/Sign.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bq4bip3iqfke"
|
||||
path="res://.godot/imported/Sign.png-b8ab2c11a9ff6e6d24beba0e54f5e1b0.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://MiniGames/RingToss/Sign.png"
|
||||
dest_files=["res://.godot/imported/Sign.png-b8ab2c11a9ff6e6d24beba0e54f5e1b0.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
44
MiniGames/RingToss/Target.gd
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
extends Sprite2D
|
||||
|
||||
var WidthBottom:float = 280
|
||||
var WidthTop:float = 170
|
||||
var max_height:float = -220
|
||||
var min_height:float = 135
|
||||
|
||||
var rng = RandomNumberGenerator.new()
|
||||
var pos = null
|
||||
|
||||
|
||||
func _ready():
|
||||
new_pos()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta):
|
||||
pass
|
||||
|
||||
func new_pos():
|
||||
pos = generate_pos()
|
||||
self.set_position(pos)
|
||||
|
||||
var scale_targ = calc_scale(pos.y)
|
||||
|
||||
self.scale.x = scale_targ
|
||||
self.scale.y = scale_targ
|
||||
|
||||
print("pos: " + str(pos) + " scale: " + str(scale))
|
||||
|
||||
func generate_pos():
|
||||
|
||||
var HeightMod = rng.randf_range(0, 1)
|
||||
var Rand_y = (1 - HeightMod) * (max_height - min_height) + min_height
|
||||
|
||||
var WidthCurrent = HeightMod * (WidthBottom - WidthTop) + WidthTop
|
||||
var Rand_x = rng.randf_range(-1, 1) * WidthCurrent
|
||||
|
||||
return Vector2(Rand_x, Rand_y)
|
||||
|
||||
func calc_scale(y):
|
||||
var proportional = (y + 200) / 300
|
||||
var converted_value = 1 + (proportional * 0.5)
|
||||
return converted_value
|
||||
|
||||
BIN
MiniGames/RingToss/TargetAnim/HitCenter.png
Normal file
|
After Width: | Height: | Size: 9.2 KiB |
34
MiniGames/RingToss/TargetAnim/HitCenter.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d234a8oyse3fc"
|
||||
path="res://.godot/imported/HitCenter.png-7cd2584656443c1747693a715ee2f8ed.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://MiniGames/RingToss/TargetAnim/HitCenter.png"
|
||||
dest_files=["res://.godot/imported/HitCenter.png-7cd2584656443c1747693a715ee2f8ed.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
MiniGames/RingToss/TargetAnim/HitCenter2.png
Normal file
|
After Width: | Height: | Size: 9.1 KiB |
34
MiniGames/RingToss/TargetAnim/HitCenter2.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ck6l38oiw0njd"
|
||||
path="res://.godot/imported/HitCenter2.png-a8200c5b531600f2b25f54dd32315767.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://MiniGames/RingToss/TargetAnim/HitCenter2.png"
|
||||
dest_files=["res://.godot/imported/HitCenter2.png-a8200c5b531600f2b25f54dd32315767.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
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MiniGames/RingToss/TargetAnim/Ring.png
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33
MiniGames/RingToss/TargetAreaVisual.gd
Normal file
|
|
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@tool
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extends Polygon2D
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@export var Enable:bool
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@export var Clear:bool
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|
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# Called when the node enters the scene tree for the first time.
|
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func _ready():
|
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if(!Engine.is_editor_hint()): queue_free()
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pass # Replace with function body.
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|
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Enable:
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|
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var WidthBottom:float = 280
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var WidthTop:float = 170
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var max_height:float = -220
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var min_height:float = 135
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var pack = PackedVector2Array()
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pack.append(Vector2(WidthBottom, min_height))
|
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pack.append(Vector2(-WidthBottom, min_height))
|
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pack.append(Vector2(-WidthTop, max_height ))
|
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pack.append(Vector2(WidthTop, max_height ))
|
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|
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polygon = pack
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Enable = false
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if Clear:
|
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polygon.clear()
|
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pass
|
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432
MiniGames/RingToss/ringtoss_scene.tscn
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