It's Cow Game! Version 2.04!
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commit
a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions
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~ start
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if LevelManager.skill_check("gardening", 20)
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if not get_save_value("jonaldGardeningSectionCompleted", false)
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if get_save_value("jonaldPigeonEvidencePlanted", false)
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if not get_save_value("jonaldGardeningSectionStarted", false)
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Jonald: You already planted the Evidence in Pigeon Grove
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Jonald: That was my task for you
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Jonald: I do not understand your actions, but you are Worthy
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else
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Jonald: You planted Evidence in the secret Pigeon Grove, you are Worthy
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do set_save_value("jonaldGardeningSectionStarted", true)
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do set_save_value("jonaldGardeningSectionCompleted", true)
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else
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Jonald: Plant Evidence in the secret Pigeon Grove
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Jonald: If you have not been there, follow the sunflower seeds
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do set_save_value("jonaldGardeningSectionStarted", true)
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else
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Jonald: You planted the evidence, I have no further tasks for you
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Jonald: You are Worthy
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else
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Jonald: You are not ready (Return with at least level 20 Gardening)
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=> END
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[remap]
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importer="dialogue_manager_compiler_11"
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type="Resource"
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uid="uid://b12eu0yw88s5g"
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path="res://.godot/imported/JonaldEvidencePlanter.dialogue-f3746bfe44aec75303e31149f4dccd7e.tres"
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[deps]
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source_file="res://NPCs/Jonald/BeachPathForestJonalds/JonaldEvidencePlanter.dialogue"
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dest_files=["res://.godot/imported/JonaldEvidencePlanter.dialogue-f3746bfe44aec75303e31149f4dccd7e.tres"]
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[params]
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defaults=true
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@ -0,0 +1,24 @@
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~ start
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if LevelManager.skill_check("juiceDrinking", 20)
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if not get_save_value("jonaldJuiceSectionCompleted", false)
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if SaveManager.get_value_from_section("drank", "Ash Juice", 0) > 0
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if not get_save_value("jonaldJuiceSectionStarted", false)
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Jonald: I did not even have to ask you to drink Ash Juice
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Jonald: That was my task for you
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Jonald: You did it without prompt
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Jonald: Greatness awaits you, you are Worthy
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else
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Jonald: You drank Ash Juice, you are Worthy
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do set_save_value("jonaldJuiceSectionStarted", true)
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do set_save_value("jonaldJuiceSectionCompleted", true)
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else
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Jonald: Drink Ash Juice
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do set_save_value("jonaldJuiceSectionStarted", true)
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else
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Jonald: You drank Ash Juice, I have no further tasks for you
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Jonald: You are Worthy
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else
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Jonald: You are not ready (Return with at least level 20 Juice Drinking)
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=> END
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[remap]
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importer="dialogue_manager_compiler_11"
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type="Resource"
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uid="uid://yal41ebofbim"
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path="res://.godot/imported/JonaldJuiceDrinker.dialogue-d4a6fe66df599e5810e6c3d25b30329f.tres"
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[deps]
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source_file="res://NPCs/Jonald/BeachPathForestJonalds/JonaldJuiceDrinker.dialogue"
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dest_files=["res://.godot/imported/JonaldJuiceDrinker.dialogue-d4a6fe66df599e5810e6c3d25b30329f.tres"]
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[params]
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defaults=true
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~ start
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if get_save_value("jonaldJuiceSectionCompleted", false) and get_save_value("jonaldGardeningSectionCompleted", false)
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if not get_save_value("jonaldTrialsQuestComplete", false)
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Jonald: My Trial is a test of Knowledge and Truth
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Jonald: Riddle me this: What ship sunk in the year 1912?
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- The Titanic
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- The Gigantic
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- The Olympic => Correct_Answer
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- The Britannic
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Jonald: That, is not correct. I will teach you The Truth
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=> Titanic_Truth
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else
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Jonald: You have passed my Trial, but would you like to hear the Truth again?
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- Yes => Titanic_Truth
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- No => END
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else
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Jonald: Complete the Trials of the other Jonalds here
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Jonald: Then speak to me
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=> END
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~ Correct_Answer
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Jonald: That is correct, you know Much
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Jonald: You have proven yourself Worthy to Jonald today
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Jonald: *Jonald stares at you intently with a fierce gaze*
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do set_save_value("jonaldTrialsQuestComplete", true)
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do QuestManager.complete_quest("The Trials of Jonald")
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=> END
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~ Titanic_Truth
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Jonald: Many believe that the ship that famously sunk in 1912 was the Titanic
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Jonald: This is a common misunderstanding and was debunked decades ago
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Jonald: In reality the Titanic was swapped with one of its sister ships, The Olympic
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Jonald: The swapped in Olympic was in disrepair, and was sunk to commit insurance fraud
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Jonald: It's important to know the Truths of the world, thank you for listening
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=> END
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[remap]
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importer="dialogue_manager_compiler_11"
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type="Resource"
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uid="uid://c6xnny6cm0qt2"
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path="res://.godot/imported/JonaldTitanicTruther.dialogue-36d8c7a1a489f6bc359b7a881b40ac37.tres"
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[deps]
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source_file="res://NPCs/Jonald/BeachPathForestJonalds/JonaldTitanicTruther.dialogue"
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dest_files=["res://.godot/imported/JonaldTitanicTruther.dialogue-36d8c7a1a489f6bc359b7a881b40ac37.tres"]
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[params]
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defaults=true
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12
NPCs/Jonald/BeachPathForestJonalds/beachPathJonald1.tscn
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12
NPCs/Jonald/BeachPathForestJonalds/beachPathJonald1.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dv3125d1biqmn"]
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[ext_resource type="PackedScene" uid="uid://coslo600kkkwb" path="res://NPCs/Jonald/jonald.tscn" id="1_xr515"]
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[node name="Jonald" instance=ExtResource("1_xr515")]
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[node name="Sprite" parent="." index="0"]
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position = Vector2(1, -8)
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[editable path="Interactable"]
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[editable path="Interactable/ActionMenu"]
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[editable path="Talkable"]
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9
NPCs/Jonald/BeachPathForestJonalds/beachPathJonald2.tscn
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9
NPCs/Jonald/BeachPathForestJonalds/beachPathJonald2.tscn
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[gd_scene load_steps=2 format=3 uid="uid://fnbuemfbt64x"]
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[ext_resource type="PackedScene" uid="uid://coslo600kkkwb" path="res://NPCs/Jonald/jonald.tscn" id="1_4ykab"]
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[node name="Jonald" instance=ExtResource("1_4ykab")]
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[editable path="Interactable"]
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[editable path="Interactable/ActionMenu"]
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[editable path="Talkable"]
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9
NPCs/Jonald/BeachPathForestJonalds/beachPathJonald3.tscn
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9
NPCs/Jonald/BeachPathForestJonalds/beachPathJonald3.tscn
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[gd_scene load_steps=2 format=3 uid="uid://clt8qyawat1u"]
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[ext_resource type="PackedScene" uid="uid://coslo600kkkwb" path="res://NPCs/Jonald/jonald.tscn" id="1_f751r"]
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[node name="Jonald" instance=ExtResource("1_f751r")]
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[editable path="Interactable"]
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[editable path="Interactable/ActionMenu"]
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[editable path="Talkable"]
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extends NPC
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func _ready():
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dialogueResource = load("res://NPCs/Jonald/BeachPathForestJonalds/JonaldEvidencePlanter.dialogue")
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extends NPC
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func _ready():
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dialogueResource = load("res://NPCs/Jonald/BeachPathForestJonalds/JonaldJuiceDrinker.dialogue")
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extends NPC
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func _ready():
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dialogueResource = load("res://NPCs/Jonald/BeachPathForestJonalds/JonaldTitanicTruther.dialogue")
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