It's Cow Game! Version 2.04!
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commit
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3148 changed files with 95332 additions and 0 deletions
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~ start
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if get_save_value("jonaldTrialsQuestComplete", false):
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Jonald: You are Worthy
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Jonald: Would you like to enter our sanctum?
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- Yes => enter
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- Not right now => noThanks
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else:
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Jonald: You are not Worthy
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Jonald: Speak to the Trial Masters in the woods and pass their trials
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=> END
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~ enter
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do DialogueBoxManager.currentSpeaker.enter_lair()
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~ noThanks
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Jonald: Goodbye
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=> END
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[remap]
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importer="dialogue_manager_compiler_11"
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type="Resource"
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uid="uid://cu325vkwnr2pj"
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path="res://.godot/imported/JonaldLairGuard.dialogue-7ae69852b96a7e52186db9ad126f9d6e.tres"
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[deps]
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source_file="res://NPCs/Jonald/JonaldLairEntranceJonald/JonaldLairGuard.dialogue"
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dest_files=["res://.godot/imported/JonaldLairGuard.dialogue-7ae69852b96a7e52186db9ad126f9d6e.tres"]
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[params]
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defaults=true
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7
NPCs/Jonald/JonaldLairEntranceJonald/jonaldLairGuard.gd
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7
NPCs/Jonald/JonaldLairEntranceJonald/jonaldLairGuard.gd
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extends NPC
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func enter_lair():
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LocationManager.changeLocation(LocationManager.Locations.JonaldLair, 0)
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func _ready():
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dialogueResource = load("res://NPCs/Jonald/JonaldLairEntranceJonald/JonaldLairGuard.dialogue")
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39
NPCs/Jonald/JonaldLairEntranceJonald/jonaldLairGuard.tscn
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39
NPCs/Jonald/JonaldLairEntranceJonald/jonaldLairGuard.tscn
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[gd_scene load_steps=5 format=3 uid="uid://ct4nhawaciqdp"]
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[ext_resource type="PackedScene" uid="uid://doqfsp7yxools" path="res://NPCs/NPC.tscn" id="1_v6gls"]
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[ext_resource type="Script" path="res://NPCs/Jonald/JonaldLairEntranceJonald/jonaldLairGuard.gd" id="2_l0km3"]
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[ext_resource type="Texture2D" uid="uid://nevhel5mtr64" path="res://NPCs/Jonald/Jonald.png" id="3_rmhlw"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_xh8md"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("3_rmhlw")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="Jonald" instance=ExtResource("1_v6gls")]
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script = ExtResource("2_l0km3")
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[node name="Sprite" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_xh8md")
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[node name="Panel" parent="Interactable" index="1"]
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offset_left = -27.0
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offset_top = -15.0
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offset_right = 30.0
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offset_bottom = 12.0
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[node name="CollisionShape2D" parent="Talkable/InteractionArea" index="0"]
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visible = false
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[node name="CollisionShape2D" parent="." index="3"]
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visible = false
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disabled = true
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[editable path="Interactable"]
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[editable path="Interactable/ActionMenu"]
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[editable path="Talkable"]
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