It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

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~ start
if get_save_value("jonaldTrialsQuestComplete", false):
Jonald: You are Worthy
Jonald: Would you like to enter our sanctum?
- Yes => enter
- Not right now => noThanks
else:
Jonald: You are not Worthy
Jonald: Speak to the Trial Masters in the woods and pass their trials
=> END
~ enter
do DialogueBoxManager.currentSpeaker.enter_lair()
~ noThanks
Jonald: Goodbye
=> END

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[remap]
importer="dialogue_manager_compiler_11"
type="Resource"
uid="uid://cu325vkwnr2pj"
path="res://.godot/imported/JonaldLairGuard.dialogue-7ae69852b96a7e52186db9ad126f9d6e.tres"
[deps]
source_file="res://NPCs/Jonald/JonaldLairEntranceJonald/JonaldLairGuard.dialogue"
dest_files=["res://.godot/imported/JonaldLairGuard.dialogue-7ae69852b96a7e52186db9ad126f9d6e.tres"]
[params]
defaults=true

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extends NPC
func enter_lair():
LocationManager.changeLocation(LocationManager.Locations.JonaldLair, 0)
func _ready():
dialogueResource = load("res://NPCs/Jonald/JonaldLairEntranceJonald/JonaldLairGuard.dialogue")

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[gd_scene load_steps=5 format=3 uid="uid://ct4nhawaciqdp"]
[ext_resource type="PackedScene" uid="uid://doqfsp7yxools" path="res://NPCs/NPC.tscn" id="1_v6gls"]
[ext_resource type="Script" path="res://NPCs/Jonald/JonaldLairEntranceJonald/jonaldLairGuard.gd" id="2_l0km3"]
[ext_resource type="Texture2D" uid="uid://nevhel5mtr64" path="res://NPCs/Jonald/Jonald.png" id="3_rmhlw"]
[sub_resource type="SpriteFrames" id="SpriteFrames_xh8md"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_rmhlw")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="Jonald" instance=ExtResource("1_v6gls")]
script = ExtResource("2_l0km3")
[node name="Sprite" parent="." index="0"]
sprite_frames = SubResource("SpriteFrames_xh8md")
[node name="Panel" parent="Interactable" index="1"]
offset_left = -27.0
offset_top = -15.0
offset_right = 30.0
offset_bottom = 12.0
[node name="CollisionShape2D" parent="Talkable/InteractionArea" index="0"]
visible = false
[node name="CollisionShape2D" parent="." index="3"]
visible = false
disabled = true
[editable path="Interactable"]
[editable path="Interactable/ActionMenu"]
[editable path="Talkable"]