Cow_Life_Sim_RPG/NPCs/MuseumArea/Museum/Hamster.gd

15 lines
435 B
GDScript

extends NPC
# Called when the node enters the scene tree for the first time.
func _ready():
if SaveManager.get_save_value("juiceLakeQuestStarted", false):
position.x = 317
position.y = -590
dialogueResource = load("res://NPCs/MuseumArea/Museum/HamsterDialogueNotBlocking.dialogue")
else:
dialogueResource = load("res://NPCs/MuseumArea/Museum/HamsterDialogue.dialogue")
characterName = "Chocolate Chip"
pronouns = "any"