Cow_Life_Sim_RPG/Locations/JonaldLair/Entrance/JonaldLairEntrance.gd

19 lines
426 B
GDScript

extends Location
func _ready():
if SaveManager.get_save_value("juiceLakeRefilled", false):
$JuiceRain.emitting = true
$JuiceRain2.emitting = true
$JuiceRain3.emitting = true
func initialize_entry_locations():
#From Juice Lake Hole
entryLocations.append(Vector2(0, 0))
func initialize_camera_limits():
outside = true
leftCameraLimit = -440
rightCameraLimit = 440
upperCameraLimit = -310
lowerCameraLimit = 310