Cow_Life_Sim_RPG/MiniGames/FlappyCow/World/TileMap.tscn

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[gd_scene load_steps=4 format=3 uid="uid://dxeva15lnv7wm"]
[ext_resource type="Texture2D" uid="uid://dxtx8htjdu1mh" path="res://Art/TilesetOf5.png" id="1"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aiwi6"]
texture = ExtResource("1")
texture_region_size = Vector2i(256, 256)
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, 128, -128, 128, 128, -128, 128)
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(128, -128, 128, 128, -128, 128)
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, -128, 128, 128, 128)
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, 128, -128, -128, 128)
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, 128, -128, 128, 128)
[sub_resource type="TileSet" id="10"]
tile_size = Vector2i(256, 256)
occlusion_layer_0/light_mask = 1
physics_layer_0/collision_layer = 2
sources/0 = SubResource("TileSetAtlasSource_aiwi6")
[node name="TileMap" type="TileMap"]
tile_set = SubResource("10")
format = 2