Cow_Life_Sim_RPG/NPCs/Beavers/BlissfulBeaver/BlissfulBeaver.dialogue

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~ start
if not get_save_value("BeaverLoveQuestStarted", false):
Brench: Hello. Sorry but I'm busy writing right now.
Brench: Have a good day.
=> END
if DialogueBoxManager.currentSpeaker.novel_check():
=> givingLoveNovel
if get_save_value("BeaverLoveQuestComplete", false):
Brench: Omg did they like it?
Brench: If you bring me another of his novels I should have a new tome ready to deliver.
=> END
Brench: Hello do you have something for me?
Brench: It doesn't seem like you have anything maybe it got mushed up in the water.
Brench: Pleasure to talk to you, though I have work to get back to.
=> END
~ givingLoveNovel
do DialogueBoxManager.currentSpeaker.take_novel()
if get_save_value("BeaverLoveNovelDelivered", false):
Brench: Omg another novel. Thank you so much for delivering this.
Brench: Here I have another tome ready. Please take it to Lammy.
else:
Brench: omg what is this? o_o
Brench: i,,,, please deliver this tome back to him
do set_save_value("BeaverLoveNovelDelivered", true)
do DialogueBoxManager.currentSpeaker.take_novel()
do DialogueBoxManager.currentSpeaker.give_tome()
=> END