Cow_Life_Sim_RPG/NPCs/Faire/WanderingWombat/WonderingWombat.gd

65 lines
1.2 KiB
GDScript

extends NPC
var path
var pathFollower
var movementSpeed = 90
var stopped = false
var flying = false
var lastX = 0
# temp sugar until balloon is added
var balloonItem = preload("res://Items/Toys/Other/Balloon.gd")
var cloudItem = preload("res://Items/Natural/Cloud.gd")
func _ready():
characterName = "Pax"
pronouns = "fae/faer"
pathFollower = get_parent()
func _process(delta):
if stopped:
return
pathFollower.progress += movementSpeed * delta
if pathFollower.position.x < lastX:
$Sprite.flip_h = false
else:
$Sprite.flip_h = true
lastX = pathFollower.position.x
func complete_quest():
if !QuestManager.is_completed("Wombat in the Sky"):
SaveManager.set_save_value("PaxFlyQuestCompleted", true)
QuestManager.complete_quest("Wombat in the Sky")
func balloon_check():
if InventoryManager.check_if_in_inventory(balloonItem.new()):
return true
else:
return false
func take_balloon():
InventoryManager.spend_item(balloonItem.new())
func fly():
flying = true
$AnimationPlayer.play("Fly")
func Stop_Walk():
stopped = true
$Sprite.stop()
func dialogue_cancel():
if not flying:
stopped = false
$Sprite.play()
func give_cloud():
InventoryManager.add_item_to_inventory(cloudItem.new())