Cow_Life_Sim_RPG/UI/MenuBar/Quests/QuestDisplayer.gd

47 lines
1.2 KiB
GDScript

extends PanelContainer
var questStatusPopupScene = preload("res://UI/MenuBar/Quests/QuestStatusPopup.tscn")
var currentBaseColor
var questDisplayed
func _ready():
currentBaseColor = %QuestNameLabel.get("theme_override_colors/font_color")
func refresh_completion():
set_status(questDisplayed.is_completed())
func set_status(completed):
if completed:
%QuestNameLabel.set("theme_override_colors/font_color", Color.GREEN)
currentBaseColor = Color.GREEN
func set_quest_name(questName):
%QuestNameLabel.text = questName
func set_quest(quest):
questDisplayed = quest
set_quest_name(quest.questName)
set_status(quest.is_completed())
func _on_gui_input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
show_quest_overview()
func show_quest_overview():
var questPopup = questStatusPopupScene.instantiate()
add_child(questPopup)
questPopup.set_quest(questDisplayed)
questPopup.popup_centered()
func _on_mouse_entered():
var hoverColor = currentBaseColor
hoverColor.r += 0.3
hoverColor.g += 0.3
hoverColor.b += 0.3
%QuestNameLabel.set("theme_override_colors/font_color", hoverColor)
func _on_mouse_exited():
%QuestNameLabel.set("theme_override_colors/font_color", currentBaseColor)