Cow_Life_Sim_RPG/GameVariables.gd

29 lines
517 B
GDScript

extends Node
signal globalMessage(message)
var player
var camera
var limemode = false
var talking = false
var rng = RandomNumberGenerator.new()
func _ready():
get_game_variables()
initialize_steam()
func return_to_main_menu():
LocationManager.currentLocation.queue_free()
func initialize_steam():
Steam.steamInitEx()
pass
func get_game_variables():
player = get_tree().root.get_node("/root/MainGame/Cow")
if is_instance_valid(player):
camera = get_tree().root.get_node("/root/MainGame/MainCamera")