27 lines
669 B
GDScript
27 lines
669 B
GDScript
extends Button
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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var nestedGameInstance
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func _on_pressed():
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print("RT button press")
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var baseScene = get_parent().get_parent()
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var nestedGameScene = preload("res://MiniGames/RingToss/ringtoss_scene.tscn")
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nestedGameInstance = nestedGameScene.instantiate()
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add_child(nestedGameInstance)
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nestedGameInstance.get_node("RTcam").make_current()
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#baseScene.pauseScene() # dosnt work cause it also pauses the new scene since its a child
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