Cow_Life_Sim_RPG/Locations/Town/Park/TestButton.gd

27 lines
669 B
GDScript

extends Button
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
var nestedGameInstance
func _on_pressed():
print("RT button press")
var baseScene = get_parent().get_parent()
var nestedGameScene = preload("res://MiniGames/RingToss/ringtoss_scene.tscn")
nestedGameInstance = nestedGameScene.instantiate()
add_child(nestedGameInstance)
nestedGameInstance.get_node("RTcam").make_current()
#baseScene.pauseScene() # dosnt work cause it also pauses the new scene since its a child