Cow_Life_Sim_RPG/NPCs/Beavers/LongingBeaver/LongingBeaver.gd

40 lines
1.4 KiB
GDScript

extends NPC
const loveTomeItemClass = preload("res://Items/Paper/LoveTome.gd")
var loveTome
const stickItemClass = preload("res://Items/Plants/Stick.gd")
const birchStickItemClass = preload("res://Items/Plants/BirchStick.gd")
const magicStickItemClass = preload("res://Items/Plants/MagicStick.gd")
var rng = RandomNumberGenerator.new()
func _ready():
dialogueResource = load("res://NPCs/Beavers/LongingBeaver/LongingBeaver.dialogue")
loveTome = loveTomeItemClass.new()
GlobalEvents.itemBurnt.connect(important_item_burnt)
func important_item_burnt(item:Item):
if item.get_name(false) == "Love Novel" or item.get_name(false) == "Love Tome":
MessageManager.addMessage("AAAAAAAAAAAAA", self, "Lammy", Color.YELLOW)
func take_tome():
InventoryManager.spend_item(loveTome)
func give_sticks():
var result = rng.randi_range(0, 100)
if result <= 45:
InventoryManager.add_item_to_inventory(stickItemClass.new(), 5)
MessageManager.item_popup(stickItemClass.new())
elif result <= 82:
InventoryManager.add_item_to_inventory(birchStickItemClass.new(), 4)
MessageManager.item_popup(birchStickItemClass.new())
else:
InventoryManager.add_item_to_inventory(magicStickItemClass.new(), 1)
MessageManager.item_popup(magicStickItemClass.new())
AchievementManager.complete_achievement("75 WCing Beaver")
func tome_check():
return InventoryManager.check_if_in_inventory(loveTome)