Cow_Life_Sim_RPG/NPCs/Jonald/BeachPathForestJonalds/JonaldJuiceDrinker.dialogue

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~ start
if LevelManager.skill_check("juiceDrinking", 20)
if not get_save_value("jonaldJuiceSectionCompleted", false)
if SaveManager.get_value_from_section("drank", "Ash Juice", 0) > 0
if not get_save_value("jonaldJuiceSectionStarted", false)
Jonald: I did not even have to ask you to drink Ash Juice
Jonald: That was my task for you
Jonald: You did it without prompt
Jonald: Greatness awaits you, you are Worthy
else
Jonald: You drank Ash Juice, you are Worthy
do set_save_value("jonaldJuiceSectionStarted", true)
do set_save_value("jonaldJuiceSectionCompleted", true)
else
Jonald: Drink Ash Juice
do set_save_value("jonaldJuiceSectionStarted", true)
else
Jonald: You drank Ash Juice, I have no further tasks for you
Jonald: You are Worthy
else
Jonald: You are not ready (Return with at least level 20 Juice Drinking)
=> END