Cow_Life_Sim_RPG/Skills/Scavenging/Scavenging.gd

23 lines
492 B
GDScript

extends Skill
class_name Scavenging
func _init():
skillName = "Scavenging"
skillIcon = load("res://Skills/Scavenging/scavengingIcon2.png")
func get_scavenging_speed(difficulty):
var scavengingSpeed = 1
scavengingSpeed += (currentLevel - 1)
var penalty = floor((difficulty - currentLevel)/5)
if penalty > 0:
for i in range(penalty):
scavengingSpeed = scavengingSpeed * 0.75
if scavengingSpeed > difficulty * 2:
scavengingSpeed = difficulty * 2
return scavengingSpeed