Cow_Life_Sim_RPG/UI/MenuBar/Skills/SkillsMenu.gd

15 lines
380 B
GDScript

extends PanelContainer
var levelDisplayScene = preload("res://UI/MenuBar/Skills/LevelDisplay.tscn")
func _ready():
spawn_level_displays()
func spawn_level_displays():
var skills = LevelManager.get_all_skills()
for skill in skills:
var newLevelDisplay = levelDisplayScene.instantiate()
%LevelDisplayHolder.add_child(newLevelDisplay)
newLevelDisplay.set_skill(skill)