It's Cow Game! Version 2.04!

This commit is contained in:
PajamaBee 2024-09-19 23:06:51 -05:00
commit a9e1ed9ddd
3148 changed files with 95332 additions and 0 deletions

View file

@ -0,0 +1,14 @@
extends Sprite2D
@export var speed = 100
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var velocity = Vector2(speed,0)
var motion = velocity * delta
position += motion

View file

@ -0,0 +1,17 @@
extends Sprite2D
@export var speed = -10
var y_pos
# Called when the node enters the scene tree for the first time.
func _ready():
y_pos = position.y
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var cameraPos = get_parent().get_screen_center_position()
var velocity = Vector2(speed,0)
global_position.y = 150
var motion = velocity * delta
position += motion

View file

@ -0,0 +1,37 @@
[gd_scene load_steps=4 format=3 uid="uid://dxeva15lnv7wm"]
[ext_resource type="Texture2D" uid="uid://dxtx8htjdu1mh" path="res://Art/TilesetOf5.png" id="1"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aiwi6"]
texture = ExtResource("1")
texture_region_size = Vector2i(256, 256)
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, 128, -128, 128, 128, -128, 128)
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(128, -128, 128, 128, -128, 128)
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, -128, 128, 128, 128)
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, 128, -128, -128, 128)
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-128, -128, 128, -128, 128, 128)
[sub_resource type="TileSet" id="10"]
tile_size = Vector2i(256, 256)
occlusion_layer_0/light_mask = 1
physics_layer_0/collision_layer = 2
sources/0 = SubResource("TileSetAtlasSource_aiwi6")
[node name="TileMap" type="TileMap"]
tile_set = SubResource("10")
format = 2

View file

@ -0,0 +1,39 @@
extends Node2D
@export var wall_count : float = 17
@export var max_vert_diff : float = 300
@export var wall_dist : float = 800
var vert_total : float = 300
var vert_max : float = 710
var rng = RandomNumberGenerator.new()
# Called when the node enters the scene tree for the first time.
func _ready():
if wall_count > 0:
var copy = self.duplicate()
copy.position.x = wall_dist
var dist = rng.randf_range(-max_vert_diff, max_vert_diff)
if vert_total <= 40: dist += 50
if vert_total >= 670: dist -= 50
if dist + vert_total < 0:
dist = -vert_total
elif dist + vert_total > vert_max:
dist = vert_max - vert_total
copy.position.y = dist
copy.wall_count = wall_count - 1
copy.vert_total = dist + vert_total
#print("Vtot: " + str(vert_total) + " Dist: " + str(dist))
self.add_child(copy)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
#Bee bad
pass

View file

@ -0,0 +1,13 @@
extends RichTextLabel
@onready var Animator := $AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
visible = false
Animator.play("Wobble")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass

View file

@ -0,0 +1,42 @@
extends Node2D
var badge = preload("res://Items/Badges/FlappyCowBadge.gd")
## Switching between fullscreen and not fullscreen by pressing esc
func _input(_event: InputEvent) -> void:
pass
var won = false
var timePlayed = 0
func _ready():
timePlayed = 0
func _process(delta):
timePlayed += delta
func _on_finish_line_body_entered(body):
if body.is_in_group("Player") and !won:
won = true
body.Suspend()
$WinText.visible = true
$YellowFlower.visible = true
$RedFlower.visible = true
await get_tree().create_timer(3).timeout
get_node("/root/MainGame/CanvasLayer/MessageZone").visible = true
get_node("/root/MainGame/CanvasLayer/MenuBar").visible = true
get_node("/root/MainGame/CanvasLayer/MinimizeMessageZoneButton").visible = true
get_tree().paused = false
InventoryManager.add_item_to_inventory(badge.new(), 1, "keyItems")
MessageManager.item_popup(badge.new())
LevelManager.add_XP("gaming", 400)
AchievementManager.complete_achievement("GOTY")
queue_free()
# run func that ends minigame and returns a score perhaps

File diff suppressed because one or more lines are too long