Cow_Life_Sim_RPG/Locations/TutorialBoat/ScavengingLimit.gd

20 lines
442 B
GDScript

extends Interaction
@export var max_scavenge:int
@export var ScavengableNode:Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func Scavanged():
max_scavenge -= 1
if max_scavenge == 0:
ScavengableNode.scavenging = false
ScavengableNode.itemsDropped = []