Cow_Life_Sim_RPG/Objects/Ground.gd

8 lines
325 B
GDScript

extends Node2D
func _on_area_2d_input_event(_viewport, event, _shape_idx):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
var cow = get_tree().get_root().get_node("MainGame/Cow")
cow.set_target_position(get_global_mouse_position())
get_viewport().gui_release_focus()